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Call of Duty: Ghosts DLC Maps

Some older work I did for Call of Duty: Ghosts while working at Neversoft, 2013-2014. Props and world geo for the multiplayer DLC maps Unearthed and Departed.

I got to make this alien meteor, which was the center piece of an "ancient aliens" themed map, Unearthed. Based on a concept by Brendan Wiuff.

I got to make this alien meteor, which was the center piece of an "ancient aliens" themed map, Unearthed. Based on a concept by Brendan Wiuff.

The sheer scale of this prop presented a challenge, so I had to use several tiling materials to make sure it could hold up when standing close.

The sheer scale of this prop presented a challenge, so I had to use several tiling materials to make sure it could hold up when standing close.

Mayan-style statue, based on a concept by Brendan Wiuff.

Mayan-style statue, based on a concept by Brendan Wiuff.

The statues in the map (minus the damaged versions). I was also responsible for the clean-tube props.

The statues in the map (minus the damaged versions). I was also responsible for the clean-tube props.

 Props for a "Día de Los Muertos" themed map, Departed.

Props for a "Día de Los Muertos" themed map, Departed.

A mural I got to draw for the map.

A mural I got to draw for the map.

Responsible for the world geo in this courtyard.

Responsible for the world geo in this courtyard.

Another area I worked on, a church interior.

Another area I worked on, a church interior.

Another sign I made for the carnicería.

Another sign I made for the carnicería.